Coding for Kindergarteners (2024)

Last year at this time, I was trying not to think about kindergarteners. I was still teaching ninth grade English and had just accepted a job teaching technology to K-5. I was excited about the challenge, and I knew that I'd bitten off more than I could chew.

Developing the tech curriculum challenged me to teach programming or at least computational thinking at each elementary grade level. Our school is mid-pivot in technology -- we're in our second year of a middle school 1:2 iPad program, our first year of having a cart of iPads available for elementary, and our last year of two PC labs for the students to use (next year we'll have only one lab). Knowing this, I wanted to design a program that mostly used tablet-based tools.

Challenges and Resources

I was really excited when I was introduced to the apps Daisy the Dinosaur and Hopscotch. Both use visual blocks to represent commands. This approach to syntax is physical, like puzzle pieces. The commands fit together if they work together and are grouped into color-coded families. These features are great for kids. Color helps them navigate, and the physical syntax guides them toward success. From a teacher perspective, it's much easier to find errors in this physical syntax. (I don't know how many missing semicolons I could find in a class period.)

With these apps, I was confident that I had a good entry point for grades 1 and 2. Working with a kindergartner during coding club, I asked her to find the block that ended with the word "up." Now, in my defense, I thought chances were pretty good that she'd know such a likely sight word. She was incredulous. "I can't read!" So here was my challenge: can I teach programming to students who do not yet read? Of course, I looked beyond this challenge to see the next: can I use programming to support and deliver literacy instruction?

I'm happy to report that, my own surprise, the first challenge has been met. There are many ways to get pre-reading students to engage in meaningful coding challenges that develop computational thinking. My short list includes Kodable, LEGO MINDSTORMS Fix the Factory, and Bee Bots. With Tynker and the planned release of Scratch Jr, it seems like there are new platforms to support young coding all the time. As a critical and reflective teacher, I know that any of these tools is only as good as the lesson it supports.

As a push-in tech teacher, I work closely with the classroom teachers to create lessons that dovetail with and support their lessons. Real-world programming with students or with robots can create great opportunities for content integration. My first graders program a robot to fly to the planets in order (see the video below). I use the content as the surface on which the robot operates. This format also creates social learning opportunities. Since it's challenging for a group of six students to work on a robot, I plan for four to a robot. So in many ways technology class is a communication workshop and a crash course in ninja-level sharing. I am grateful that my teachers stay to help me out. We often have three adults in the room with 24 kids and six robots.

video

Practical Tips for the Early Grades

Elements of Programming That Support Pre-Readers

  1. Sequence
  2. The concept of code (written language)
  3. Cause and effect
  4. Counting
  5. Planning
  6. Left-to-right reading
  7. Problem solving

How Programming Supports Social Learning

I was looking for standards about social and emotional learning, but they are not nearly so common as other standards. My school values social and emotional growth, and it's an important part of all classes, tech included. If you've never handed out devices to students, you may not know the almost universal body language of pulling the device close in and turning away from other students.

The Power of Pairs

Until my students really understand an app, I like to have them share an iPad. We always have to discuss how to talk to your partner about sharing and offering help. I really appreciate my classroom teachers' knowledge of the students at this point and ask them to pair the kids up. While it's hard to share devices like this, I see a real learning benefit. Most students will stay tuned in to what their partner is doing while waiting for their turn. As they watch, they mentally rehearse and problem solve, building their understanding for their next turn.

When we program robots, we work in groups of four students per robot. This can be challenging and a little chaotic, which is why we take the time to model and rehearse some group communication skills and sentence stems. When we give each student a specific role (programmer, input engineer, debugger, recorder), some of the students are more successful. In these roles, the programmer is in charge of writing the program. To do this, she lays out the programming command cards left to right. The input engineer presses the buttons on the robot to input the program from the cards. The debugger watches the robot execute the program to check for errors or locate any mistakes in the program.

From Pairs to Parallel Play

The first time we explore an app, we do so in pairs, but once the students seem comfortable with it, we graduate them to working individually. One delightful surprise this year was students asking if they could move their chairs together to work side-by-side even though they had their own iPads.

Keeping Learning at the Center

One challenge of programming with robots and apps is that they are designed to look like toys and games. My goal is to structure an interaction that's thoughtful enough for students to build their understanding of programming and robotics. With the robots we have, you program directly onto the robot using the buttons on the top. I ask my students to use command cards to plan out their programs. The students want to physically steer the bot around and input commands as needed. "But I can do all that in my head," they object. Without a physical record of the commands, there is no way to debug, edit, or even audit the program as it runs. In this case, the cards are the critical difference between learning and play.

To App or to Bot, That Is the Question

Whether it is nobler in the mind to work in groups or alone, to take to desks or abandon them into a sea of learning, these are the choices that wake teachers up at night. When bringing programming to young students, should you use an app or a robot? This decision might be based on what you have available to your class. In a tablet-rich environment, it makes sense to focus on apps, but if you're going to buy some tech, which will give you the most return? Here's a comparison. I like Kodable because it's another great learning resource on my iPad cart. I like the Bee Bots, as I can make some great connections to content.

Kodable Pro

  • Structured interaction
  • Built-in tutorials
  • Graduating complexity
  • Isolated from class content
  • Cost per unit: $6.99 per license (up to 10 units)

Bee Bots

  • Strong content integration
  • Stand-alone unit, no device needed
  • Limited complexity
  • Simple interface
  • Cost per unit: $90.00

The Bee Bots could be shared effectively between several classes. A good lesson with the robots requires a good deal of prep. This can mean laminating goal cards, creating command cards, building maps for the bots to navigate, and even downloading custom jackets to turn the bees into rockets when needed. You can find materials for this at Primary Treasure Chest.

If you've taught coding to early elementary grades, please tell us about it.

Coding for Kindergarteners (2024)

FAQs

Can a 5 year old learn coding? ›

When a student is older, around 5 or 6 years old, they can begin building upon these introductory skills, eventually mastering actual coding languages as young as 7 to 9 years old.

How to start coding for kindergarten? ›

Here are a few tips to keep in mind when introducing coding to kindergarteners. Be sure to start with simple, engaging activities that involve fun, interactive learning: Choose visual block-based programming languages, like ScratchJr, designed for young learners.

How do you explain coding to a 5 year old? ›

Explain to them that coding is a way of laying out instructions for a computer in a language that the computer can understand. Just like how people communicate to one another using a common language, coders have learned how to communicate information and specific directions to a computer to make things happen.

What is coding in kindergarten? ›

In kid-friendly terms, coding is using a set of instructions to communicate with computers. There are different coding languages and they all have different rules and uses, but they all give computers instructions on how to do specific tasks.

What is the best age to start coding? ›

Experts believe that youngsters should learn to code at a young stage of development. As stated by MIT, children should begin studying coding languages like Scratch Jr while they are between the ages of 5 and 7. People frequently do this by playing various rational games that simulate the dexterity of coding.

Where should kids start coding? ›

Block-based coding languages are a great place to start. This category of coding language is much more accessible than text-based programming languages and enables students to build programs using intuitive drag-and-drop blocks.

What should kids learn first in coding? ›

Some kids coding languages, such as Python and Scratch, are better suited for beginners, however, if your child already has an interest in coding, then they may be ready to try some of the more advanced programs such as html or CSS. Your child doesn't have to exclusively stick to one coding program either.

What is the best coding program for kids? ›

Teach Your Kids to Code: The 14 Best Coding Websites for Kids
  • Scratch [free] – Grade School Reader to Teen+
  • App Inventor [free] – Teen+
  • CodeAcademy [free/paid] – Teen+
  • Code Monster [free] – Teen+
  • Code Wars [free] – Teen+
  • Khan Academy [free] – Teen+
  • PluralSight [paid] – Teen+
  • Glitch [free] – Teen+

What does coding look like for kids? ›

Code writing for kids is mostly a gamified experience in the preschool stage. It involves the development of problem-solving skills. It becomes more language-based as one grows up. Middle schoolers and high schoolers are often taught different coding languages like JavaScript and Python.

What is a command in coding for kids? ›

A command, in the context of technology and computing, is an instruction given by a user to a computer or software to perform a specific task.

What is an example of coding? ›

These programs can be interpreted by the computer so that the computer can then execute what the programmer intends to make it do. Examples of programs and things built with code are websites, web applications, mobile applications, games, and artificial intelligence systems.

What is coding in simple words? ›

Coding, also known as computer programming, is how we communicate with computers and tell them what to do. Through coding, professionals can build programs, including websites and apps.

What language should a 5 year old have? ›

By 5 years, your child will begin to use many different sentence types. For example, they might say both 'The dog was chasing the cat' and 'The cat was chased by the dog' to mean the same thing. And your child will be able to use long sentences of up to 9 words.

Can a 5 year old learn a new language? ›

Learning a new language for children in immersion classes is much easier than for an adult. I read somewhere below age 7–8 kids are able to learn new languages as native speakers, very naturally. After that age it is harder. Learning a new language for children in immersion classes is much easier than for an adult.

At what age should a kid get a computer? ›

Ages 8 - 11

This age is when children can begin to directly experience and appreciate more fully the potential of online experiences. Children can begin to use online encyclopedias and download pictures and graphics for school reports.

Is learning coding worth it for kids? ›

Early exposure to coding can help develop problem-solving skills and logical thinking. Coding is becoming a valuable and in-demand skill. It can foster creativity and innovation. Coding can be a fun and engaging activity for children.

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